ACCM 1.3.2 ---------------------------------------------
* Fixed the tripwire modes. There are no longer "blank" modes.
* Smurf identifying upon join is no longer displayed when playing LAN.
* Changes have been made to the Merge Tool.
* Fixed zombie jumping ability.
* Targeting lasers no longer leave a lingering beacon at "0 0 0" when not in a valid position.
* Fixed a bug which disallowed keepers and admins to make other people zombies.
* There is now a "Max Zombies" function.
* Fixed a fatal (to the server) exploit.
* Fixed a scoring-related console spam error with ccKillZombies.
* Added saving support for antidote station antidotes (they didn't save, often resulting in an empty antidote station loaded) and deployed waypoint. Older saves are still compatible.
* Added a way to refill antidote stations.
* Technicians cannot deploy satchel charges anymore, but, they may deploy antidote stations.
* Fixed a bug with ForceTeamSpawn.
* ccGag and ccEcho have been replaced with a more effective ccMute.
* Added a texture tool.
* Added the blue pad.
* Improved the doors.
* Multiple chat command improvements.
* There's now an ability to give pieces.
* Fixed the demon mother so it now bites and dies correctly.

ACCM 1.3.1 ---------------------------------------------
* Fixed the /BuyZPack command.
* Fixed the make person Zombie commands.
* Gave Zombies targets, they now have custom skins and stuff.
* Fixed the drop pods.
* Numerous bug fixes and tweaks.

ACCM 1.3 ---------------------------------------------
* New Weapons.
* New GUI.
* Redone the /Help Command.
* Fixed the Grav Cycle.
* Fixed the DeathMessages.
* Numerous bug fixes and tweaks.

ACCM 1.24 ---------------------------------------------
* Fixed the private messaging.
* Digger pack update rate is now set accordingly in serverDefaults.cs.
* Sentinels put back in for scripters who know how to access them. Help commands for them have been removed.
* /setScale and the editor tool now accept larger scales.
* Fixed a message error with /cancelVote.
* There is now an option to remove pods. 
* Rapiers are now controllable.
* You may now vote someone "zombie keeper" if the server prefs allow it. 

ACCM 1.23 ---------------------------------------------
* Added the changename function again. 
* Fixed a few editing tool bugs.
* Fixed /admin and /superadmin to correctly add the super chaingun.
* Fixed an error with the wait message. 
* More variables have been added in serverDefaults.cs.
* Tweaked a few help messages.
* Sentinels have been removed until all the bugs have been worked out or an alternative comes up. (Note: They're not COMPLETELY removed, just the brain is gone.)
* Admin password changer was broken.

ACCM 1.221 --------------------------------------------
* Fixed a bug that caused /Stalk to lock up.
* Removed the fix for lingering player objects. Claimed to cause UEs.
* Fixed the digger pack (thanks to Dark Dragon DX for pointing out).

ACCM 1.22 ---------------------------------------------

* /set has been split up.
* A new chat command: /power has been added.
* Added chat-logging. Toggleable by a variable. 
* Tweaked the help commands. Fixed typos and added sentinels.
* Fixed a bug which caused Sentinels and Bot Zombies to leave lingering player objects. 
* Fixed a bug which caused Sentinels and Bot Zombies to not drop correctly. 
* Bot Zombies can now be accessed by chat command. 
* Removed a lingering $testcheats in an if statement for the medpack which caused the random "burn" check to always turn up true.
* Help commands have been re-done to look more traditional.
* SentinelArmy command has been decreased from super admin to public admin. 
* BurnSN command has been decreased from super admin to public admin. 
* The Drone commands have been decreased from super admin to public admin.
* Tweaked the drone commands a bit so they are more efficient.

ACCM 1.21 ---------------------------------------------

* Fixed an exploit which could let admins to ban anyone.
* Replaced CCM crash protection with Classic Mod version. Less prone to mistakes.
* Patch for CCM has been applied. No more drop pod problems.
* Put protection on SAD. Can be toggled with a variable.
* SAD now has different passwords for Admin and Super Admin.
* Locking the teams is now supported through the /set.
* Admin and Super Admin passwording is now supported through /set.
* /set now exports to preferences whenever necessary.
* The useless SpecOps training has now been removed.
* "Fair Teams" has been taken from Classic and put in here.
* AI addon -- ai.cs. File was missing. Fixes sentinel AI.
* The capture pack has been put on hold.
* A new pack has been added: The Digger Pack.
* Waypoint pack has been removed.
* New File Added: serverDefaults.cs
* Fixed the load menu

ACCM 1.2 and lower ------------------------------------
* Not sure...