Notes of action.... -------------------- v X ******* Virtually any object can be /objectscale'ed /objectscale has a 'get' scale command to get scales ie: /objectscale get /objectscale has a single 'get' scale command, put an X in which side you would like to leave alone ie: /objectscale x x x /objectrotate taken out, useless and never used Virually any object can be named New MOTD, use $Quantium::MOTD to set New pack descriptions, use {packhelp to disable/enable, on by default Dance and proxminity emotes for decoy pack Laser toggle now has three modes, full-on/auto/off. Auto turns on while deploying New Envi. pack (Environment Pack): creates bushes/shrubs and various nature objects and effects including meteor storms, lightning, rain and snow. New swinging doors, swings on power or manually swing with /swing New rotating pads, rotates to which ever degree its set. Note: Continuous makes it keep rotating with power on, enable/disable with $Quantium::ContRotPads. Note #2: objects on rotating pad will rotate with pad, keep in mind many pieces moving at once WILL lag New auto-fill pad, creates a line of beams down the object your deploying on, disable/enable with $Quantium::DisableAutoPads due to large piece comsumption Dramage nuke taken out, Deuterium Nuke put in, read nuclearData.cs for more info on the nuke. All fireworks redone and made to look more realistic, plus some extra ones Railgun for deathray now added. Note: this weapon is intended for productive uses only, creating a large ammount could crash the server.( $Host::NukesAllowed will disable it from c.turrets ) Hazard mode taken out Objects can be deployed on forcefields now Vehicle pack remade and spiffed up Solar panels now need sunlight to operate, when deployed they will show a laser.. this points to the sun. If the laser is blocked the solar panel will shutdown, if its night out the solar panel will shutdown regardless. Color piece mode for forcefields, similar to cascade but piece is not deleted Fixed if object is cubic-replaced by forcefield and there is no power, it will remake the original piece. Orginial mode for Grappling Hook, does the same thing the orginial Quantium grap hook did. Large lists of bugs have been corrected (thx Scratch-) New effect for airstrike targeter Jet packs are different now, colors will come in random Removed alot of useless crap in hopes for more client scripts to run and functionality Forceshield removed IP ban added: bans player by IP making them NEVER to join again unless their IP is changed New super admin functions: *note* requires player to have Quantium X inorder to see these Red screen of death: creates a red screen to blind the player for awhile Kill: instant player kill Slap: bitch slaps player Add to IP ban: adds player to IP list then bans Backwardize: makes player talk backwards and a bunch of other things are reversed Scramblize: makes players text almost impossible to read and makes other.. things .. go crazy Make Super Admin: makes player super admin STFU: mutes player entirely Blow up: sends player to the moon Strip SA: strips player of super admin Horizontal movement for elevators, they act like sliding doors but once again objects stick to them /trans enable/disable now in menu Charge shot, full-auto and hyper lazer now avaiable for lazer tag rifles Satchel charge deploy ammount upped to 8 Damage done to forcefields connected to a battery drains the battery instead of destroying it Energy converter for large sensor, cuts the damage in half for everyone place but a large discharge is created when activated Solar panels moved to generator pack Scaling decorations now scales the decoration rather than the pad More options for decoration pack LSB's with different widths now snap to each other correctly and centered Jumppoint teleport pad mode, use /jumpname to name a jumppoint pad, use /jumpto to jump to a jumppoint pad Construction tool rotation ammount now can be manually set using /conrotam, leave blank to return to default Water forcefields do not kill people when activated now /objectname can use colors now, put the following in your message to activate: color:white color:gray color:yellow color:lpurple (light purple) color:lgreen (light green) Many other goodies i forget over the long period.. go find out.. v 3.3 ******** Accordian doors now avaiable Prebuild pack added in again.. fixed for good this time Objects with names now save and load back up with the same name Low and high gear for F191 New fireworks added to fireworks gun Minor tweaks. v 3.2.2 ******** Took out Prebuild pack... v 3.2.1 ******** Fixed exploit with Prebuilt Pack (Thx InsaneTurkey) v 3.2 ******** Force field packs now have trigger effects.. IE: its a packset Lava/Water generators now need to be near lava/water to operate. Old elevator out.. new elevator in (By SoL) FH and angel defense taken out :( /findobj now switched to /objectpos Super Elf / Mutalator added in.. for admin use only.. More firework projectiles.. Move option in construction tool /summon and /goto added. Jumpads can now react with projectiles hitting them but must be enabled by $Quantium::PJumpingEnabled, bewarned can freeze servers New RPG system by Heat_Killer, ask him for more details.. Forcefield pack has option now to operate w/o power. Projectile turrets can now store up to 10 projectiles, use /cproj ??? 1 to set, /ctype *proj here* *numhere*, or /ccommon *name here* *numhere*, /creset *numhere* to reset that stored projectile, /carray to fire random projectiles from the array. Telepads can now have a 'teleport position' to teleport players to, use /telepos X Y Z to set or leave blank to return to frequencies. Horz. elevator taken out. Rapid fire options for FONO now >:) Sliding doors now have textures.. /trans now disablable or enablable by $Quantium::Trans Vehicle / player bomb added, face a player or vehicle.. type /bomb *seconds here* or '/bomb remote' to arm it, if 'remote' is used.. type {det to detonate! this is all admin only of course :D Killwave can now kill players and or objects. New banlist added.. play nice.. :) Prebuild pack FIXED and added.. use regular settings to go through server prebuilt objects or if you have the client pack (if you have Quantium, you've automaticlly got it otherwise download at site) you can save your own prebuilts and load them up in ANY 3.2 Quantium server using expert settings. Please note when mounting a Prebuild pack the settings might lag for a second.. this is normal. Max 25 pieces per clientside prebuilt. Max 10 files per player. Texture gun fixed.. and added more thanks to Xencor. Elec's Merge tool added. v 3.1 ******** Took flashlight out because of all the issues.. Fixed the position laser bug (Thx Cybor12) Custom beam size system created, heres how to work it: To set your custom beams, use _1 x y z to set your first option's scale, and _2 x y z to set your second option's scale, etc. You have a max of 5 options. To use the option put _1 or _2 or _3 or _4 or _5 which ever you option you want to use, these work with lSB's and Msb's but do not use with 'pad' setting or you'll get some wierd results, to shut the custom beam system off just put _ without any numbers. Hope you all got that all. (Thx Xencor) Elevators now need to be touched before they turn on (Thx InsaneTurkey) Final Heaven mpb created by Me and Websnake, use $Quantium::FHEnabled = 1;, to turn the option on.. ammo packs are in the deployable pack dispenser. Get an mpb and deploy it, hit pack to fire and health key is to switch weapons. Fixed up the texture swapper a little bit but there is a minor bug with it, once something is switched it will forever be that.. so keep that in mind. More forcefields.. Vehicle launcher added. /findobj added, tells objects position.. if you put ( /findobj center ), it will put a beacon at the center of the object Horizontal elevator added, put on the end of a beam to wor correctly. Admin weapons are off by default now.. :( Fixed the savebuilding bug Many other things for you to find out =) v 3.0 (fix) ******** Fixed the shrike/flashlight issue v 3.0 ******** Elevator packs added (max 4 per player) 3 new forcefields Took out Warpgate Airbase taken out. New touch-control base turrets, its a packsetting. Shrikes can now have a projectile set like C. Projectile turrets. Buddylist added (thx to CaptnPower), use /help to find out commands. Flashlight has 9 different colors now. Aerial Vehicle Transport added, make sure the laser is OVER the vehicle you want to pick up, then press pack. Inventory Havoc added, deploy and undeploy with pack button, this creates a large pad with an inventory station to build on. (added to substitute AirBase) Batteries added in generator pack(great for ships), batteries will drain at a server host specified rate (default 2 min), once dead they must be recharged with a weapon mode in the targeting laser. KillPulse added, unlike others this one kills people/objects in its path ArrowIV nuke taken out due to datablock needs =( Sliding doors have touch capabilities now, owner only touch by default. Messenger pack added, its like a tripwire.. but when people go through it it will display a user set message (set by using /objectname). It does center and bottom print for those colored messages. RPG made a bit better, you now have jobs.. use +job show to get one. Depending on job is how much u get payed, how often, your taxes, and how often your taxes are. Admin Menu options for RPG, some weapons, and RealTime mode. Text pack added, use /textname to set the name before you deploy it.. (20 letter max (including spaces)), kinda like SkyWrite but rotates to the angle you deploy it( max per plyr : 1) eleEnable() and eleDisable() is to disable/enable elevators. Minor particle fixes and enhancments.. v 2.9 ******** More LSB styles New cloak deployable, player either chooses the type of cloak (Fade or cloak). If fade is selected and the player isnt admin, when the cloaker is powered an emitter will appear where the cloaker is at. Texture swapper weapon, used to swap textures only on pads/lsbs/secret doors. Warpgate created (not linkers!), use /warpfreq to set the warpgates frequency, use /warpdest to set the warpgates destination frequency, and /openwarp and /closewarp to either open or close the warpgates. There have been some bugs with this, but they shouldnt be a problem. Warpgates transport people and vehicles. Regular base turrets can have a projectile and projectile type inputted. Kicked up the c4pack a bit and gave it options. You now deploy 5 satchels at once instead of 1, after the fifth is deployed.. when u hit the button they all go boom. More forcefield textures. Different lsb styles now save. Minor bug fix with the UE at mission end. Custom weapon (new) created for admins to shoot just about every VALID projectile there is in the game. New airbase vehicle added, press pack while in air to deploy. Many more particle enhancments. More lightpack options. Many projectiles/particles will come in random colors. Lots more to find out. v 2.8 ******** Stepped up decoy pack to choose : skin, armor, weapon, pack, and an emote. Remade LSb pack and now has more styles. Fixed the /objectname bug... White forcefields now save Join count system added Remade the fireworks gun to look more realistic Fixed the UE at spawning Vehicle lock system added (by -linker-) Virus infection weapon added (was in 2.7.5) Sliding doors now save their sliding vector Vehicle pack added (thx dricon) New Phillian Starbomb, shoots a ball of radation that sticks to things and kills anything near it. Switch pack settings remade, now can switch skins. MPM and MTC are disabled by default. ATV and bumper car vehicles added. FFA mode for lazer tag, everyman for himself, any lazer rifle to use, grenades, rockets, plasma, and hyper grenades now avaible start with StartLazerTagGame("FFA"); and set match minutes with $LazerTagMinutes = ???; Servant spawning thanks to dricon and his Punisher edition, use /ai_spawn to create.. Other things that you will need to find out =) v 2.7.5 ******** Fix in banlist... v 2.7.1 ******** Fix in clientside pack... Fixed effect packs not showing up sometimes. v 2.7 ******** LSB styles made for LSB pack (colors)(expert setting) Clientside addon made... triangle and circle pads (w00t) Lot more blood... use /sky in global chat for skywriteing.. Decoy pack added, it works the same as a lightpack. /cacc now for accuracy w/ projectile turrets.. examples of accuracy are (yournumber / 1000) New expert modes for tripwires so the forcefield dosent show up.. Fixed shocklance being able to fire into ground. Minor bug fixes and some small effects. If i missed anything.. just find out.. v 2.6 ******** Linkers door pack added Made a door pack (other then linkers) to take all the doors out of the LSB pack Some more message fixes v 2.5.4 - 2.5.5 ******** Misc. fixes and add's v 2.5.3 ******** -Linker- is now off the ban list w00t! Volley made for Projectile turret... Use /ctimes and /crounds to set them. /ctimes 'time in seconds here' : will set the delay between volley shots /crounds 'roundshere' : will set the ammount of rounds in the volley v 2.5 ******** SCUDtargeter for SA's get your targeting laser and press your beacon key. Switch sound taken out (really gets annoying) New Projectile Turrets, customizable turrets that fire the projectile the user has set it to when powered see Projectiles.txt or type /chelp in chat for more information. Blood effects add-on included... for all that hate gore just delete bloodEffectsAddOn.cs in the Quantium folder Alot more new effects New Waypoint / Label packs, just use /objectname to set the name New Quantium Core Flyer brought to us by Black Dimond Objects now can be scaled by using /objectscale x y z (last three are the x y z coordinates (left, right, up and down)) More bugs and fixes VIP system taken out because of too many complaints -_- Freeze gun now added, freezes people for bout 20 seconds. Fireworks got a new style and some other features for fireworks.. Some more chat commands :: {fireworkvecmode : will start a mode in which when pieces are destroyed they will set off a firework going into the air.(SA only) {fireworkmode : will do the same as above but with fireworks going in random directions. (SA only) {summondemon : will tranform SA's into giant armors. {coreactivate : will activate the 'over drive' core in the QCF (Quantium Core Flyer) {help : will explain more cuz im too lazy to put them all here. v 2.4 ******** Vehicle speeds now show in MPH other then KPH (client only) VIP system for some 'special' people. Hell rasing function but use at risk.. /startallhell is how to start it Somemore little maps included.. Red, White, and blue explosions =D. Aitstrike targeter fixed, but for higher ranks only. Beacons can be placed on beams now. Chronoscepter beam now dones damage. New orange electric ff Mostly more bug fixes Objects can be named now (Yea thats right), use /objectname while facing an object to set its name, BUT the ending word either "Sensor" "Switch" "Generator" "Solar Panel" will always be default so if u put '/objectname Moo' while facing a switch it will be named 'Moo Switch' More little gizmos for the host or SA (IE : /kill /slap) and more.. Lazer tag rifles are now mounted differently, so its not in your way anymore. New toggleable laser that mounts all the guns, just bind the key. Deathray beam now dosent stay when the player is killed. C4 forgot about it in the other version but eh wth. New trails and other effects for various weapons. v 2.3 ******** Telepads now can be blocked and teleport. Fixed force fields not saving Took out roof pad and made a power door Added the suicide cycle New Fireworks gun for those cozy nights =P Generators now have different modes; new expert settings One new force field : Solid Lava Toned down the Chronoscpters explosion a bit cuz people complain it lags Took out spotlight turret barrel because people dont know how to use it... Fixed the strip admin command (sry) and added some more features.... New passworded doors, type /help in global chat for the commands and others... Another type of door... Team only door... Made jet pack particle not lag as much when they get in FOV For all that hate the editor heres some console commands: createFono(%clientid); - Create a F-191 at players position and sets the GUID to the clients GUID deleteFono(%clientid); - Deletes the clients F-191 and resets the GUID. New map included : Flatland Nitemare -- Dark red, black, best place to make spooky stuff Took a mode off the Deathray : Low power Railgun Took out the killall v 2.2 ******** Added admin only door for lsb Added super admin only door for lsb Added medium pad for lsb Added owner only door for lsb 18 New forcefields Took siege mode out since noone uses it New total cloak key binds Fixed the little problem with the forceshield particles The Deathray is back! With three modes just use your beacon key to switch them. v 2.1 ******** Fixed the minor command target bug. Fixed the timed switch bug. Spotlight Barrel added, just acts a regular barrel. Fixed Dark Pads not blowing up. Added new 'game' mode to Lazer Tag: Siege Mode, same thing as siege but when its on, any switch you place will be considered the 'winning' switch until its disabled. $SiegeMode = 1; Siege mode on $SiegeMode = 0; Siege mode off Fixed the Force shield and hover pack bugs. Toned down JTLMeteorStorm back to normal due to 'EXPLOSIONS'. New mode made for Chronoscepter execpt this one actully blows things up. Toned the explosion of the Chronoscepter down. (Thx CharlesIII) Many more bugs and fixes i cant remember at the moment. Took out flag pack because it was just crappy! F-191 is now GUID activated, therefore unless you dont change : this $GUID = "yourGUIDhere"; i will only beable to fly f-191 =P RPG functions made, just open up rpgFunctions.cs to see more... v 2.0 ******** FSL taken out due to so many ppl and UE's Lazer tag system made and added. +NOTE+ When you make an LaZeR TaG arena it must be two teams therefore no Flatland, try MPM War-2003 or some map with teams. Remade the Chronoscepter and added it. New key binds to toggle force shield. Made a flag pack but is disabled to armor; very buggy. Added four new pads for LSB: Dark Pad -- Old Atomic mod Heavy Support Beam. Panel Pad -- Looks like vents but buggy when piece placed on it. Secret Door -- Old Atomic Mod secret door. Roof Pad -- Looks like a future roof but buggy when piece placed on it. Gave F-191 a new look. =P ------ Functions: StartLazerTagGame("??"); ?? = TeamDm or CTF or AAD (Attack and Defend) This will begin the game phase EndTagGame("??"); Where it says ?? type the winners team name. tagDisable(); Disables LaZeR TaG tagEnable(); Enables LaZeR TaG paintDisable(); Disables paint ball guns paintEnable(); Enables paint ball guns lightDisable(); Disables light sabers lightEnable(); Enables light sabers ------ v 1.9 ******** Super admins can now only get FSL. New functions made for Paintball gun: (Type these in console) $PaintBallMode = "1"; Regular paintball gun mode $PaintBallMode = "2"; Same as above $PaintBallMode = "3"; Game mode, when you are shot you will loose your paintball gun, fall on the ground, cant move and be cloaked. undoPaintballAll(); Clears the cloak and disabled movement from mode 3. New F-191 modes for when u hit the health key. $FONOMode = "++"; ++ = 1-8 v 1.8 1/2 ******** C4 taken out due to frequent bug issues. Switch pack fixed. FSL added. Toned down paintball gun a little. v 1.8 ******** Lightpacks now have expert settings for power. New F-191 shrike, editor made only. Super chaingun has new modes, just press your health button key with it mounted. Crates can now be scaleable with expert settings. New particle effects on more things. Beam Sword added, its a pack not a weapon ; very deadly. Paintball gun added, try to use for "arena" purposes only or else you will have some pretty angry players. C4 pack added, pack sets for mili-seconds(1000 = 1 second) or power triggered. New explosions on stuff. Not tested with TriCon2 so be-careful. Took out all functions for deploy-effects since no-one uses them. Flashlight added, used in dark places. GrapHook added, just a grap hook to take u places but has bugs. Construct-o-rama V4 included with Quantium. JTLMeteorStorm has been made more powerful. Some functions included, open up otherVengenceStuff.cs to see. Other things i cant remember and for you to find out. // Credits // Planek : Just being a loyal friend.... Unlike some people.... Oh and some ideas -FireMoth : For all his great help with desiding decisions. cptkirko : Helping me come up with new ideas. CharlesIII : Enthused me to release Quantium again. Ragnarok85 : Just trying to help. DrumStix42 : Helping me solve bugs. Drain Bramage : Helping me solve vectors. Mr Anderson (White Lightning) : Helping me with LaZeR TaG. Soldier of Light : Many 3.2 features. And all other supporters of Quantium Edition.